Our games:
RISE
KEY INFORMATION:
2-5 players ○ Age 10+ ○ 30 minutes
Medium complexity ○ Trick-taking ○ Portfolio building
RISE reimagines trick-taking as a competitive market game, with players taking the role of rival traders competing to earn the most points across a working week.
Each round, the trump suit shifts with inflation, reshaping the market and forcing players to adapt their plans. Cards won in one round carry forward into the next, becoming part of an evolving portfolio that shapes future decisions.
At its core, RISE is designed around long-term planning, tactical flexibility, and the tension between short-term gains and the bigger strategy developing across the week.
TAKO
KEY INFORMATION:
2-4 players ○ Age 12+ ○ 20 minutes
Medium complexity ○ Card-shedding ○ Tableau-building
TAKO combines card-shedding and tableau-building, with players crafting vibrant Japanese kite tails from bundles of colourful ornaments.
Each turn, cards must be played in their fixed hand order, encouraging careful planning as players pass cards, use wild ornaments, and weave new patterns into their growing tails. Completing festival patterns earns points, but holding out for the perfect arrangement may give rivals the chance to empty their hands first.
At its core, TAKO is designed around tactical timing, satisfying pattern-building, and the tension between playing quickly and creating the most beautiful kite tail.